#include <OpenGL/gl.h>
#include <iostream>

using namespace std;

#ifndef _ENTITY_H_
#define _ENTITY_H_

class Entity
{
protected:
	int x, y, width, height;
public:
	int getX();
	int getY();
	int getWidth();
	int getHeight();
	void setX(int nx);
	void setY(int ny);
	void setWidth(int nwidth);
	void setHeight(int nheight);
	virtual void draw() = 0;
};

#endif